
		class BaseParticle : Actor
		{
			Default
			{
				+NoGravity;
				+NOBLOCKMAP;
				+NOTELEPORT;
				+ALLOWPARTICLES;
				-ISMONSTER;
			}
			
			override void BeginPlay()
			{
				super.beginplay();
				
				self.vel = (random( -2, 2), random( -2, 2), random( -2, 2));
			}
		}
		
class Particle0 : BaseParticle
			{
				states {
					Spawn :
						P000 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle1 : BaseParticle
			{
				states {
					Spawn :
						P001 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle2 : BaseParticle
			{
				states {
					Spawn :
						P002 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle3 : BaseParticle
			{
				states {
					Spawn :
						P003 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle4 : BaseParticle
			{
				states {
					Spawn :
						P004 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle5 : BaseParticle
			{
				states {
					Spawn :
						P005 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle6 : BaseParticle
			{
				states {
					Spawn :
						P006 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle7 : BaseParticle
			{
				states {
					Spawn :
						P007 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle8 : BaseParticle
			{
				states {
					Spawn :
						P008 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle9 : BaseParticle
			{
				states {
					Spawn :
						P009 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle10 : BaseParticle
			{
				states {
					Spawn :
						P00A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle11 : BaseParticle
			{
				states {
					Spawn :
						P00B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle12 : BaseParticle
			{
				states {
					Spawn :
						P00C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle13 : BaseParticle
			{
				states {
					Spawn :
						P00D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle14 : BaseParticle
			{
				states {
					Spawn :
						P00E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle15 : BaseParticle
			{
				states {
					Spawn :
						P00F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle16 : BaseParticle
			{
				states {
					Spawn :
						P010 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle17 : BaseParticle
			{
				states {
					Spawn :
						P011 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle18 : BaseParticle
			{
				states {
					Spawn :
						P012 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle19 : BaseParticle
			{
				states {
					Spawn :
						P013 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle20 : BaseParticle
			{
				states {
					Spawn :
						P014 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle21 : BaseParticle
			{
				states {
					Spawn :
						P015 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle22 : BaseParticle
			{
				states {
					Spawn :
						P016 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle23 : BaseParticle
			{
				states {
					Spawn :
						P017 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle24 : BaseParticle
			{
				states {
					Spawn :
						P018 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle25 : BaseParticle
			{
				states {
					Spawn :
						P019 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle26 : BaseParticle
			{
				states {
					Spawn :
						P01A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle27 : BaseParticle
			{
				states {
					Spawn :
						P01B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle28 : BaseParticle
			{
				states {
					Spawn :
						P01C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle29 : BaseParticle
			{
				states {
					Spawn :
						P01D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle30 : BaseParticle
			{
				states {
					Spawn :
						P01E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle31 : BaseParticle
			{
				states {
					Spawn :
						P01F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle32 : BaseParticle
			{
				states {
					Spawn :
						P020 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle33 : BaseParticle
			{
				states {
					Spawn :
						P021 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle34 : BaseParticle
			{
				states {
					Spawn :
						P022 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle35 : BaseParticle
			{
				states {
					Spawn :
						P023 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle36 : BaseParticle
			{
				states {
					Spawn :
						P024 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle37 : BaseParticle
			{
				states {
					Spawn :
						P025 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle38 : BaseParticle
			{
				states {
					Spawn :
						P026 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle39 : BaseParticle
			{
				states {
					Spawn :
						P027 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle40 : BaseParticle
			{
				states {
					Spawn :
						P028 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle41 : BaseParticle
			{
				states {
					Spawn :
						P029 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle42 : BaseParticle
			{
				states {
					Spawn :
						P02A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle43 : BaseParticle
			{
				states {
					Spawn :
						P02B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle44 : BaseParticle
			{
				states {
					Spawn :
						P02C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle45 : BaseParticle
			{
				states {
					Spawn :
						P02D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle46 : BaseParticle
			{
				states {
					Spawn :
						P02E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle47 : BaseParticle
			{
				states {
					Spawn :
						P02F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle48 : BaseParticle
			{
				states {
					Spawn :
						P030 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle49 : BaseParticle
			{
				states {
					Spawn :
						P031 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle50 : BaseParticle
			{
				states {
					Spawn :
						P032 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle51 : BaseParticle
			{
				states {
					Spawn :
						P033 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle52 : BaseParticle
			{
				states {
					Spawn :
						P034 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle53 : BaseParticle
			{
				states {
					Spawn :
						P035 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle54 : BaseParticle
			{
				states {
					Spawn :
						P036 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle55 : BaseParticle
			{
				states {
					Spawn :
						P037 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle56 : BaseParticle
			{
				states {
					Spawn :
						P038 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle57 : BaseParticle
			{
				states {
					Spawn :
						P039 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle58 : BaseParticle
			{
				states {
					Spawn :
						P03A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle59 : BaseParticle
			{
				states {
					Spawn :
						P03B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle60 : BaseParticle
			{
				states {
					Spawn :
						P03C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle61 : BaseParticle
			{
				states {
					Spawn :
						P03D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle62 : BaseParticle
			{
				states {
					Spawn :
						P03E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle63 : BaseParticle
			{
				states {
					Spawn :
						P03F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle64 : BaseParticle
			{
				states {
					Spawn :
						P040 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle65 : BaseParticle
			{
				states {
					Spawn :
						P041 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle66 : BaseParticle
			{
				states {
					Spawn :
						P042 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle67 : BaseParticle
			{
				states {
					Spawn :
						P043 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle68 : BaseParticle
			{
				states {
					Spawn :
						P044 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle69 : BaseParticle
			{
				states {
					Spawn :
						P045 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle70 : BaseParticle
			{
				states {
					Spawn :
						P046 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle71 : BaseParticle
			{
				states {
					Spawn :
						P047 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle72 : BaseParticle
			{
				states {
					Spawn :
						P048 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle73 : BaseParticle
			{
				states {
					Spawn :
						P049 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle74 : BaseParticle
			{
				states {
					Spawn :
						P04A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle75 : BaseParticle
			{
				states {
					Spawn :
						P04B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle76 : BaseParticle
			{
				states {
					Spawn :
						P04C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle77 : BaseParticle
			{
				states {
					Spawn :
						P04D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle78 : BaseParticle
			{
				states {
					Spawn :
						P04E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle79 : BaseParticle
			{
				states {
					Spawn :
						P04F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle80 : BaseParticle
			{
				states {
					Spawn :
						P050 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle81 : BaseParticle
			{
				states {
					Spawn :
						P051 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle82 : BaseParticle
			{
				states {
					Spawn :
						P052 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle83 : BaseParticle
			{
				states {
					Spawn :
						P053 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle84 : BaseParticle
			{
				states {
					Spawn :
						P054 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle85 : BaseParticle
			{
				states {
					Spawn :
						P055 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle86 : BaseParticle
			{
				states {
					Spawn :
						P056 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle87 : BaseParticle
			{
				states {
					Spawn :
						P057 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle88 : BaseParticle
			{
				states {
					Spawn :
						P058 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle89 : BaseParticle
			{
				states {
					Spawn :
						P059 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle90 : BaseParticle
			{
				states {
					Spawn :
						P05A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle91 : BaseParticle
			{
				states {
					Spawn :
						P05B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle92 : BaseParticle
			{
				states {
					Spawn :
						P05C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle93 : BaseParticle
			{
				states {
					Spawn :
						P05D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle94 : BaseParticle
			{
				states {
					Spawn :
						P05E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle95 : BaseParticle
			{
				states {
					Spawn :
						P05F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle96 : BaseParticle
			{
				states {
					Spawn :
						P060 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle97 : BaseParticle
			{
				states {
					Spawn :
						P061 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle98 : BaseParticle
			{
				states {
					Spawn :
						P062 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle99 : BaseParticle
			{
				states {
					Spawn :
						P063 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle100 : BaseParticle
			{
				states {
					Spawn :
						P064 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle101 : BaseParticle
			{
				states {
					Spawn :
						P065 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle102 : BaseParticle
			{
				states {
					Spawn :
						P066 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle103 : BaseParticle
			{
				states {
					Spawn :
						P067 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle104 : BaseParticle
			{
				states {
					Spawn :
						P068 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle105 : BaseParticle
			{
				states {
					Spawn :
						P069 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle106 : BaseParticle
			{
				states {
					Spawn :
						P06A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle107 : BaseParticle
			{
				states {
					Spawn :
						P06B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle108 : BaseParticle
			{
				states {
					Spawn :
						P06C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle109 : BaseParticle
			{
				states {
					Spawn :
						P06D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle110 : BaseParticle
			{
				states {
					Spawn :
						P06E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle111 : BaseParticle
			{
				states {
					Spawn :
						P06F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle112 : BaseParticle
			{
				states {
					Spawn :
						P070 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle113 : BaseParticle
			{
				states {
					Spawn :
						P071 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle114 : BaseParticle
			{
				states {
					Spawn :
						P072 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle115 : BaseParticle
			{
				states {
					Spawn :
						P073 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle116 : BaseParticle
			{
				states {
					Spawn :
						P074 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle117 : BaseParticle
			{
				states {
					Spawn :
						P075 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle118 : BaseParticle
			{
				states {
					Spawn :
						P076 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle119 : BaseParticle
			{
				states {
					Spawn :
						P077 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle120 : BaseParticle
			{
				states {
					Spawn :
						P078 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle121 : BaseParticle
			{
				states {
					Spawn :
						P079 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle122 : BaseParticle
			{
				states {
					Spawn :
						P07A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle123 : BaseParticle
			{
				states {
					Spawn :
						P07B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle124 : BaseParticle
			{
				states {
					Spawn :
						P07C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle125 : BaseParticle
			{
				states {
					Spawn :
						P07D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle126 : BaseParticle
			{
				states {
					Spawn :
						P07E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle127 : BaseParticle
			{
				states {
					Spawn :
						P07F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle128 : BaseParticle
			{
				states {
					Spawn :
						P080 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle129 : BaseParticle
			{
				states {
					Spawn :
						P081 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle130 : BaseParticle
			{
				states {
					Spawn :
						P082 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle131 : BaseParticle
			{
				states {
					Spawn :
						P083 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle132 : BaseParticle
			{
				states {
					Spawn :
						P084 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle133 : BaseParticle
			{
				states {
					Spawn :
						P085 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle134 : BaseParticle
			{
				states {
					Spawn :
						P086 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle135 : BaseParticle
			{
				states {
					Spawn :
						P087 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle136 : BaseParticle
			{
				states {
					Spawn :
						P088 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle137 : BaseParticle
			{
				states {
					Spawn :
						P089 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle138 : BaseParticle
			{
				states {
					Spawn :
						P08A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle139 : BaseParticle
			{
				states {
					Spawn :
						P08B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle140 : BaseParticle
			{
				states {
					Spawn :
						P08C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle141 : BaseParticle
			{
				states {
					Spawn :
						P08D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle142 : BaseParticle
			{
				states {
					Spawn :
						P08E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle143 : BaseParticle
			{
				states {
					Spawn :
						P08F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle144 : BaseParticle
			{
				states {
					Spawn :
						P090 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle145 : BaseParticle
			{
				states {
					Spawn :
						P091 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle146 : BaseParticle
			{
				states {
					Spawn :
						P092 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle147 : BaseParticle
			{
				states {
					Spawn :
						P093 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle148 : BaseParticle
			{
				states {
					Spawn :
						P094 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle149 : BaseParticle
			{
				states {
					Spawn :
						P095 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle150 : BaseParticle
			{
				states {
					Spawn :
						P096 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle151 : BaseParticle
			{
				states {
					Spawn :
						P097 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle152 : BaseParticle
			{
				states {
					Spawn :
						P098 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle153 : BaseParticle
			{
				states {
					Spawn :
						P099 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle154 : BaseParticle
			{
				states {
					Spawn :
						P09A A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle155 : BaseParticle
			{
				states {
					Spawn :
						P09B A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle156 : BaseParticle
			{
				states {
					Spawn :
						P09C A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle157 : BaseParticle
			{
				states {
					Spawn :
						P09D A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle158 : BaseParticle
			{
				states {
					Spawn :
						P09E A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle159 : BaseParticle
			{
				states {
					Spawn :
						P09F A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle160 : BaseParticle
			{
				states {
					Spawn :
						P0A0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle161 : BaseParticle
			{
				states {
					Spawn :
						P0A1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle162 : BaseParticle
			{
				states {
					Spawn :
						P0A2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle163 : BaseParticle
			{
				states {
					Spawn :
						P0A3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle164 : BaseParticle
			{
				states {
					Spawn :
						P0A4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle165 : BaseParticle
			{
				states {
					Spawn :
						P0A5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle166 : BaseParticle
			{
				states {
					Spawn :
						P0A6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle167 : BaseParticle
			{
				states {
					Spawn :
						P0A7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle168 : BaseParticle
			{
				states {
					Spawn :
						P0A8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle169 : BaseParticle
			{
				states {
					Spawn :
						P0A9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle170 : BaseParticle
			{
				states {
					Spawn :
						P0AA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle171 : BaseParticle
			{
				states {
					Spawn :
						P0AB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle172 : BaseParticle
			{
				states {
					Spawn :
						P0AC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle173 : BaseParticle
			{
				states {
					Spawn :
						P0AD A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle174 : BaseParticle
			{
				states {
					Spawn :
						P0AE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle175 : BaseParticle
			{
				states {
					Spawn :
						P0AF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle176 : BaseParticle
			{
				states {
					Spawn :
						P0B0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle177 : BaseParticle
			{
				states {
					Spawn :
						P0B1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle178 : BaseParticle
			{
				states {
					Spawn :
						P0B2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle179 : BaseParticle
			{
				states {
					Spawn :
						P0B3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle180 : BaseParticle
			{
				states {
					Spawn :
						P0B4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle181 : BaseParticle
			{
				states {
					Spawn :
						P0B5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle182 : BaseParticle
			{
				states {
					Spawn :
						P0B6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle183 : BaseParticle
			{
				states {
					Spawn :
						P0B7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle184 : BaseParticle
			{
				states {
					Spawn :
						P0B8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle185 : BaseParticle
			{
				states {
					Spawn :
						P0B9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle186 : BaseParticle
			{
				states {
					Spawn :
						P0BA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle187 : BaseParticle
			{
				states {
					Spawn :
						P0BB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle188 : BaseParticle
			{
				states {
					Spawn :
						P0BC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle189 : BaseParticle
			{
				states {
					Spawn :
						P0BD A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle190 : BaseParticle
			{
				states {
					Spawn :
						P0BE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle191 : BaseParticle
			{
				states {
					Spawn :
						P0BF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle192 : BaseParticle
			{
				states {
					Spawn :
						P0C0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle193 : BaseParticle
			{
				states {
					Spawn :
						P0C1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle194 : BaseParticle
			{
				states {
					Spawn :
						P0C2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle195 : BaseParticle
			{
				states {
					Spawn :
						P0C3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle196 : BaseParticle
			{
				states {
					Spawn :
						P0C4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle197 : BaseParticle
			{
				states {
					Spawn :
						P0C5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle198 : BaseParticle
			{
				states {
					Spawn :
						P0C6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle199 : BaseParticle
			{
				states {
					Spawn :
						P0C7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle200 : BaseParticle
			{
				states {
					Spawn :
						P0C8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle201 : BaseParticle
			{
				states {
					Spawn :
						P0C9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle202 : BaseParticle
			{
				states {
					Spawn :
						P0CA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle203 : BaseParticle
			{
				states {
					Spawn :
						P0CB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle204 : BaseParticle
			{
				states {
					Spawn :
						P0CC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle205 : BaseParticle
			{
				states {
					Spawn :
						P0CD A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle206 : BaseParticle
			{
				states {
					Spawn :
						P0CE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle207 : BaseParticle
			{
				states {
					Spawn :
						P0CF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle208 : BaseParticle
			{
				states {
					Spawn :
						P0D0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle209 : BaseParticle
			{
				states {
					Spawn :
						P0D1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle210 : BaseParticle
			{
				states {
					Spawn :
						P0D2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle211 : BaseParticle
			{
				states {
					Spawn :
						P0D3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle212 : BaseParticle
			{
				states {
					Spawn :
						P0D4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle213 : BaseParticle
			{
				states {
					Spawn :
						P0D5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle214 : BaseParticle
			{
				states {
					Spawn :
						P0D6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle215 : BaseParticle
			{
				states {
					Spawn :
						P0D7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle216 : BaseParticle
			{
				states {
					Spawn :
						P0D8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle217 : BaseParticle
			{
				states {
					Spawn :
						P0D9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle218 : BaseParticle
			{
				states {
					Spawn :
						P0DA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle219 : BaseParticle
			{
				states {
					Spawn :
						P0DB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle220 : BaseParticle
			{
				states {
					Spawn :
						P0DC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle221 : BaseParticle
			{
				states {
					Spawn :
						P0DD A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle222 : BaseParticle
			{
				states {
					Spawn :
						P0DE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle223 : BaseParticle
			{
				states {
					Spawn :
						P0DF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle224 : BaseParticle
			{
				states {
					Spawn :
						P0E0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle225 : BaseParticle
			{
				states {
					Spawn :
						P0E1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle226 : BaseParticle
			{
				states {
					Spawn :
						P0E2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle227 : BaseParticle
			{
				states {
					Spawn :
						P0E3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle228 : BaseParticle
			{
				states {
					Spawn :
						P0E4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle229 : BaseParticle
			{
				states {
					Spawn :
						P0E5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle230 : BaseParticle
			{
				states {
					Spawn :
						P0E6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle231 : BaseParticle
			{
				states {
					Spawn :
						P0E7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle232 : BaseParticle
			{
				states {
					Spawn :
						P0E8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle233 : BaseParticle
			{
				states {
					Spawn :
						P0E9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle234 : BaseParticle
			{
				states {
					Spawn :
						P0EA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle235 : BaseParticle
			{
				states {
					Spawn :
						P0EB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle236 : BaseParticle
			{
				states {
					Spawn :
						P0EC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle237 : BaseParticle
			{
				states {
					Spawn :
						P0ED A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle238 : BaseParticle
			{
				states {
					Spawn :
						P0EE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle239 : BaseParticle
			{
				states {
					Spawn :
						P0EF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle240 : BaseParticle
			{
				states {
					Spawn :
						P0F0 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle241 : BaseParticle
			{
				states {
					Spawn :
						P0F1 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle242 : BaseParticle
			{
				states {
					Spawn :
						P0F2 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle243 : BaseParticle
			{
				states {
					Spawn :
						P0F3 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle244 : BaseParticle
			{
				states {
					Spawn :
						P0F4 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle245 : BaseParticle
			{
				states {
					Spawn :
						P0F5 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle246 : BaseParticle
			{
				states {
					Spawn :
						P0F6 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle247 : BaseParticle
			{
				states {
					Spawn :
						P0F7 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle248 : BaseParticle
			{
				states {
					Spawn :
						P0F8 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle249 : BaseParticle
			{
				states {
					Spawn :
						P0F9 A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle250 : BaseParticle
			{
				states {
					Spawn :
						P0FA A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle251 : BaseParticle
			{
				states {
					Spawn :
						P0FB A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle252 : BaseParticle
			{
				states {
					Spawn :
						P0FC A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle253 : BaseParticle
			{
				states {
					Spawn :
						P0FD A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle254 : BaseParticle
			{
				states {
					Spawn :
						P0FE A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
class Particle255 : BaseParticle
			{
				states {
					Spawn :
						P0FF A 1 Bright A_FadeOut(1 / 35, FTF_REMOVE);
						Loop;
				}
			}
			
